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PR: 8
| Faster 3D Graphics by Not Drawing What Is Not Seen Published in Crossroads, the ACM student magazine. - Read more http://www.acm.org |
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PR: 8
| Hugues Hoppe's Homepage A collection of research graphics articles. - Read more http://research.microsoft.com |
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PR: 8
| An Interactive Introduction to Splines Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. - Read more http://www.ibiblio.org |
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PR: 8
| Map Projection Very basic grey page with some useful links on map projection. - Read more http://mathworld.wolfram.com |
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PR: 8
| Map Projection Overview Everything you always wanted to know about map projections, and then some. - Read more http://www.colorado.edu |
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PR: 8
| Real-time Optimally Adapting Meshes (ROAM) A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates. - Read more http://www.llnl.gov |
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PR: 8
| Wiks Create a free website with Wix.com. Use Wix free flash website builder to design stunning Flash website designs with drag and drop. Build your own flash website with our tool and templates. - Read more http://www.wix.com/ |
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PR: 7
| comp.graphics.algorithms Frequently Asked Questions Basic computations frequently needed in graphics. - Read more http://www.faqs.org |
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PR: 7
| The Progressive Fans Representation A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes. - Read more http://www.terra.es |
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PR: 7
| Publications by Loic Barthe Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling. - Read more http://www.irit.fr |
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PR: 7
| Shadow Generation Algorithms [No Description] - Read more http://www.cs.cmu.edu |
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PR: 6
| Chris Bregler's home page Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder - Read more http://www.mrl.nyu.edu |
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PR: 6
| Graphics Gems Repository The official site for source code, errata, and addenda to the Graphics Gems book series. - Read more http://tog.acm.org |
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PR: 5
| Andrew's Autostereogram Pages A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with. - Read more http://www.techmind.org |
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PR: 5
| 3D Object Intersection A grid of intersection routines for various popular objects, pointing to resources in books and on the web. - Read more http://www.realtimerendering.com |
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PR: 5
| Hidden Surface Removal Describes how to remove surfaces that are not visible with portal rendering. It also contains a detailed set of algorithms for implementing such hidden surface removal techniques. - Read more http://www.devmaster.net |
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PR: 4
| 2D special effects A master thesis about various 2D special effects, with example movies. - Read more http://www.dtek.chalmers.se |
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PR: 4
| Exaflop Technical articles on computer graphics. - Read more http://www.exaflop.org |
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PR: 4
| Ken Turkowski's Contributions in Computer Graphics Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles. - Read more http://www.worldserver.com |
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PR: 4
| Modeling Sprite Animation Using Finite State Automata Article by Diana Gruber on how to model sprite animation in a computer game. - Read more http://www.fastgraph.com |
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